Weather Scenarios
Weather Scenarios can be seen as presets, which the system blends between. Common weather scenarios are Clear Sky, Clouded and Heavy Rain. There are 8 predefined weather scenarios, but users can add custom weather scenarios if they prefer.
- Selected Weather Scenario
- The currently selected and previewed weather scenario. This is also the scenario that the game will start with.
- Custom Weather Scenario to Use
- When Selected Weather Scenario is set to Custom, this will refer to the array element of the Custom Weather Scenarios below.
- Custom Weather Scenarios
- Custom weather scenarios defined by the user.
- Pre-defined Weather Scenarios
- These weather scenarios are predefined, but the settings of each of them can be tweaked here. The different weather scenarios are:
- Clear Sky
- Medium Clouded
- Clouded
- Medium Rain
- Heavy Rain
- Thunder Rain
- Thunder Storm
- Foggy
- These weather scenarios are predefined, but the settings of each of them can be tweaked here. The different weather scenarios are:
Weather Scenarios Details
Each Weather Scenario has several properties to set. These properties are all unique for a single weather scenario, so that big differences between scenarios can be achieved.
These properties are:
General
- Name
- The name of the preset, mostly used for debugging
- CloudsFill
- Amount of clouds in the preset
FogDay
- Density
- Fog density during day time
- HeightFalloff
- Fog height falloff during day time
- MaxOpacity
- Maximum fog opacity during day time
- StartDistance
- Fog start distance during day time
- Height
- Height of the fog to start during day time. The height is relative to the sky actor location
- FogColor
- Color of the fog during day time
FogNight
- Density
- Fog density during night time
- HeightFalloff
- Fog height falloff during night time
- MaxOpacity
- Maximum fog opacity during night time
- StartDistance
- Fog start distance during night time
- Height
- Height of the fog to start during night time. The height is relative to the sky actor location
- FogColor
- Color of the fog during night time
Rain
- Rain Amount
- Amount of rain for this weather scenario
- Rain Density
- Density of the rain
RainDay
- RainFogDensity
- Extra fog density to be applied to the fog during day time
- RainColor
- Color of the rain during day time
- FogColor
- Color of the extra fog during day time
RainNight
- RainFogDensity
- Extra fog density to be applied to the fog during night time
- RainColor
- Color of the rain during night time
- FogColor
- Color of the extra fog during night time
Lighting
- SkyLightIntensity
- Global Intensity of the skylight
- SkyLightIntensityNightDay
- Multiplier of the skylight intensity during night (X) and day time (Y)
- MaxSunLightIntensity
- Sunlight intensity of the weather scenario
- MaxMoonLightIntensity
- Moonlight intensity of the weather scenario
Dynamic Weather Options
- Weight
- Weight of this weather scenario. The higher this number, the more likely this weather scenario is to be picked. A weather scenario with a weight of 10 is 10x more likely to be picked randomly than a weather scenario with a weight of 1.
- MinMaxTransitionTime
- The minimum and maximum time (In minutes) for the weather scenario to blend to. A random number will be picked. This time is affected by the cycle speed.
Thunder
- Enabled
- Enable lighting flashes and thunder sounds for this weather scenario
- Intensity
- Intensity of the thunder flashes
- MinMaxDelay
- Minimum and maximum delay between lighting flashes.
Temperature
- Temperature Difference
- Temperature difference that this weather scenario will cause. This can be positive or negative. For example, bright sunny weather scenarios can cause a temperature difference of 5, while cold rainy days could cause a temperature difference of -5. This means that it will be 5 degrees warmer than average, or 5 degrees colder. Temperature differences uses the same temperature measurement scale as defined in the basic settings. (Celsius, Fahrenheit or Kelvin).