Networking

Clients sync with the server every x seconds, to get the current server time and sky properties. The client will then do some client side prediction as to what the time and settings would be next time it syncs. These sync interval times can be changed, but the default should be ok for most of the games.

Each time a client joins a server it will force sync with the server to get the starting properties of the sky.

Server and client only communicate a minimal set of information to keep network traffic to a minimum.

  • Network Sync Interval
    • Time in seconds between each client/server synchronization.

Network syncing logs can be enabled in the Debug section (see below). Set the debug log type to Networking to see information about network timing.