Multi Tool
Welcome to the MultiTool homepage. MultiTool is a code plugin for Unreal Engine 4. It can be found in the UE4 Marketplace. Most recent documentation and update notes: Version 2.2 (17/01/23- Now)- Fixed error messages about incorrect or non-initialized variables.
- Coming soon…
- Added loading and saving of settings
- Improved material parameter section
- Added override checkboxes
- Added option to set multiple parameters at once
- Added dynamic texture finding for Texture Parameters based on the material name
- Fixed minor bug in the selection category where “equal” did not work
- Coming soon…
- Coming soon…
- Coming soon…
- Added convert meshes to foliage
- Added duplicate foliage to meshes
- Fixed bug with renaming when path + asset name was selected
- Fixed bug in Replace Duplicates where it also removed assets where the name was just a part of the filename
- Added possibility to do a test run and print the results first
- Added Replace Duplicates function to remove identical objects from a project.
- Fixed bug in Replace references – advanced batch, where selecting multiple materials did not work correctly
- Added new tab Replace References
- Added Replace materials references
- Added Replace material references – advanced batch
- Fixed prefix and suffix not working in renaming
- Fixed bug where using spaces in parameter names would break the script
- Initial release