Multi Tool

Welcome to the MultiTool homepage. MultiTool is a code plugin for Unreal Engine 4. It can be found in the UE4 Marketplace.

Most recent documentation and update notes:

Version 2.2 (17/01/23- Now)
  • Fixed error messages about incorrect or non-initialized variables.

Older versions:

Version 2.1 (12/11/22 – 17/01/23)
  • Coming soon…

Version 2.0 (06/10/22- 12/11/22)
  • Added loading and saving of settings
  • Improved material parameter section
  • Added override checkboxes
  • Added option to set multiple parameters at once
  • Added dynamic texture finding for Texture Parameters based on the material name
  • Fixed minor bug in the selection category where “equal” did not work

Version 1.9 (22/04/21 – 06/10/22)
  • Coming soon…

Version 1.8 (10/09/21 – 22/04/22)
  • Coming soon…

Version 1.7 (27/05/21 – 10/09/22)
  • Coming soon…

Version 1.6 (10/05/21 – 10/09/21)
  • Added convert meshes to foliage
  • Added duplicate foliage to meshes
  • Fixed bug with renaming when path + asset name was selected

Version 1.5 (02/03/21 – 10/05/21)
  • Fixed bug in Replace Duplicates where it also removed assets where the name was just a part of the filename
  • Added possibility to do a test run and print the results first
Version 1.4 (19/02/21 – 02/03/21)
  • Added Replace Duplicates function to remove identical objects from a project.

Version 1.3 (09/02/21 – 19/02/21)
  • Fixed bug in Replace references – advanced batch, where selecting multiple materials did not work correctly

Version 1.2 (08/02/21 – 09/02/21)
  • Added new tab Replace References
  • Added Replace materials references
  • Added Replace material references – advanced batch

Version 1.1 (04/02/21 – 08/02/21)
  • Fixed prefix and suffix not working in renaming
  • Fixed bug where using spaces in parameter names would break the script

Version 1.0 (22/01/21 – 04/02/21)
  • Initial release